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The ArchWarder
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Posted - 2006.06.06 09:33:00 -
[1]
14 pages and not a single DEV post. I think we are MOST over due for one.
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The ArchWarder
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Posted - 2006.06.08 03:07:00 -
[2]
I dont see any reason why they cant just swap the EM and Therm dammage around so that lasers to more Therm dammage than EM.
Dont say nething about racial dammage either, just look at gallente and their kin dammage, minmitar with their (all) dammage and caldari with their (all) dammage.
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The ArchWarder
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Posted - 2006.06.22 04:00:00 -
[3]
Probably recapping previous posts but what i wana see more than anything else is:
1: Less fitting requirements for the Tachys, heavy beams and medium beams ( there is no frig in existance that can use these and not totally gimp the low slots, having to fit 2 rcus is BS when the other races dont have to ( from what ive heard).)
2: The thermal/EM dammage ratio to be adjusted due to the abundance of EANIIs ( looking at the 92% em resist on Mini t2 ships here aswell)
3: The retrebution to have a high slot moved to a mid slot ( there are only 2 ships in the game that have 1 mid slot, both are amarr, and both of them are pvp oriented.) The 5th highslot on the retrebution is useless on most setups due to the 4X medium pulse laser setup using too much fitting requirements to fit a nos.
The vengence is pretty much the only PVP viable AF for amarr and must fit dual lights in order to fit any kind of tank.
End
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The ArchWarder
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Posted - 2006.06.22 05:09:00 -
[4]
Yes raising the PG by 1 is a joke. If the PG is gona get raised well then ffs raise it by at least 5 so that it actually makes a difference.
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The ArchWarder
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Posted - 2006.06.22 19:33:00 -
[5]
Originally by: Rexy
moot point imo, ever tried breaking 2xinvul shieldtanks with t2 minny ammo doing mostly explossive and secondary kinetic?yes yes emp/pp works of course, but gives the same poor results as using something like hail/barrage in the end due to lower base damage.
Good point however Minmitar, caldari and gallente ( drones) have the option of changing their ammo to deal therm or EM. Its harder for amarr because we dont have that option.
Also another thing i wana see and it has already been covered.
4: reduce the cap use on energy wepons and get rid of the cap bonus to guns on all amarr ships and instead give us a real bonus. Minmitar and caldari use no cap on their wepons, gallente use drones and their hybrids dont use as much cap.
All other races have 2 usefull bonuses on thier combat ships, why cant we?
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The ArchWarder
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Posted - 2006.06.22 19:35:00 -
[6]
By the above poste i mean amarr cant change their dammage to suite the situation like all other races can
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The ArchWarder
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Posted - 2006.06.23 07:15:00 -
[7]
Even if the guns are similar in damage 'on hull', That is not the point.
The point is that the base passive armour resists on most PVP ships are now up past 70% EM and 50% therm turning lasers into effective light shows but not much more.
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The ArchWarder
Dragons Of Redemption Veritas Immortalis
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Posted - 2006.08.07 12:31:00 -
[8]
Edited by: The ArchWarder on 07/08/2006 12:32:35 I cant use T2 guns on a BS yet but even if i could i cant justify paying up to 80 million JUST to get 8 short range and 8 long range T2 crystals.
Is the price likley to be changed at all? because right now its like having another fully fitted BS in your cargohold when you go boom.
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The ArchWarder
Dragons Of Redemption Veritas Immortalis
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Posted - 2006.09.12 03:21:00 -
[9]
Edited by: The ArchWarder on 12/09/2006 03:24:49 Oh.. so keeping the enemy out of their range is how we win then? Plz explain how we do that...
You would need to use a 30km webber to do that coz any close range tempest or mega is gona use an MWD so as soon as they get to 10km you are totally screwed.
Cap boosters? ok so thats one of our 3 mid slots gone on the omen which means no webber if you want him to stay around, which he will because the rax has a much higher tanking potential than the omen.
Having guns that dont work well long long range compared to arty or rails. Or guns that cant hit a station when you get within 2k makes Amarr BS unplayable at the main PVP optimum ranges.
( I dont care what is said there is NO pvp that takes place within 20k and 70k because you cant be scrambled at that range and most sniping is done 150-200k)
The high optimum range and low fall off of Large Pulse lasers is a handicap. Not to mention conflag crystals effectivly taking 70% of our already screwed tracking away.
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The ArchWarder
Dragons Of Redemption Veritas Immortalis
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Posted - 2006.09.26 10:41:00 -
[10]
Edited by: The ArchWarder on 26/09/2006 10:45:21 Edited by: The ArchWarder on 26/09/2006 10:45:05 One think that needs to be addressed is our range on our short range wepons. Amarr is the only race in the game where its BSs cant hit another BS well at point blank, basicaly anything that is moving under 7k is un touchable.
Keeping range is imposable due to amarr being the most cap dependant race and mwd = cap killer, not to mention the stupid tracking penalty to the t2 ammo.
to give an idea of how lame laser boats are, i can turn my corp m8t absolution, 200m worth of command ship into nothing more than a nice looking asteroid, unable to shoot, rep, ANYTHING in my 8m worth of arbitrator with basic mods. Amarr is also the only race that cant do any dammage what so ever when it has no cap, and gal use drones and boats like the mega usually fit a booster and a full tackle setup.
Ships like the geddon and the zealot used to have a purpose in the game because of the non penalty of HS. they couldnt tank at all so anything could kill them, but they could atleast do dammage.
Now with the Nos nerf on the horizion,the pilgrim / curse, the only class of ship that amarr are the best at is now also at risk of becoming obsolete.
So assuming the nos nerf hits the curse + pilgrim hard. Is there ANY reason at all to fly Amarr anymore? why waste SP when the other 3 races perform so much better?
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